A Conversation With… GD Alumni John Brunkhart
John Brunkhart is a graduate of the 14th Game Design class at VFS. John graduated back in 2010 with Honours, and won awards for best board game design, best level design, best flash game (class...
View ArticleCompetitive Gaming: A Twist
VFS Level Design Instructor Lanh Doan received bad news last year, due to health reasons he was going to have to take a break from teaching. Lanh was going to be spending a lot of time recovering and...
View ArticleLevel Up: Showcasing your UDK maps
Well it’s that time of the year, you’re done presenting on industry night and finished classes. What a perfect time to dust off the ol’ UDK maps and start screen grabbing those hard worked on levels...
View ArticleMythology 101
As a Game Designer interested in how stories can be told as part of a game experience, I have researched a lot into the foundations of stories and how they have influenced games and movies over the...
View ArticleClass Spotlight: What is Juicy?
When you walk around Vancouver’s Chinatown, a few descriptive words may come to mind: Beautiful, historical, colourful, dirty, old, eroded… but would the word ‘Juicy’ come to mind? It certainly does...
View ArticleHas it been a year already?!
I can’t believe it’s been a year already. It seemed like only yesterday I started out at VFS. I know this is a common statement for all students that go to VFS. The year seems to go by just like that....
View ArticleLevel Up: Planning the Vista
When planning any level out, we usually think of pacing out our gameplay moments and intensity over time. While both are vital, we can also do the same by pacing our scenery. What I mean by this is...
View ArticleMinimalism and Curiosity in A Dark Room
A Dark Room came to me right after last month’s Full Indie, where I discussed with a few people about why I don’t play many text games. As an artist, I am deeply invested in visuals and find it...
View ArticleThe Arcade is taking a holiday
With the holiday season now here, the Arcade will be taking a break for a couple of weeks, and we will start posting new articles again in 2014. A Very Merry Christmas A Krazy Kwanzaa A Happy Hanukah A...
View ArticleGoodbye Dragons, Hello Horsey
As we turn the ancient zodiac wheel, we leave the Year of the Dragon and enter the Year of the Horse. To close the door on a fantastic celestial year, we offer one final dragon themed game by GD32...
View Article3D Pipeline Process: Tips & Tricks
Often-times students ask me what the process is of creating art and getting it in-game. The plethora of tools available for artists to use these days means that there is really no one true answer to...
View ArticleGamers can read! This week: Traitor’s Blade
Are you salivating while you wait for season 4 of Game of Thrones? Well I have just the thing to tide you over until that GoT itch can be scratched. It’s called a book! You remember those! And...
View ArticleSuccess Principle #1 For Getting Paid To Make Games
There is nothing wrong with floating through life. You know, drifting wherever the wind takes you. It can be fun and relaxing and free of tough decisions or responsibilities. BUT… if this is how you...
View ArticleWhat is the Full Indie Summit?
I want to talk about conferences. Game conferences, specifically. There is a group in Vancouver called Full Indie who is organizing the second year of their Full Indie Summit. I am one of those...
View ArticleVFS SUMMER INTENSIVE – THE GAME DESIGN EXPERIENCE
Whether soaking in some rays on the beach or hiking up mountain trails, summertime in Vancouver allows people to enjoy all the natural beauty the city has to offer. Summertime in Vancouver also marks...
View ArticleGraduation for the 38th Game Design class
What better way to finish the week than to spend it with the talented graduating students and staff. The night began with an introduction from Tanya Jensen (Program Manager) and Dave Warfield (Head of...
View ArticlePITCH AND PLAY – GD39
The GD 39 Pitch and Play on July 30th, 2015 turned out some really impressive games presented to a variety of professionals from the games industry. I enjoyed the evening and was glad to get a glimpse...
View ArticleA Video Game Tribute to the Feminine
A while ago, something terrible happened in India, my home country. A young girl, a student, was brutally raped and mutilated by five men in a moving bus and died of her injuries shortly thereafter....
View ArticlePre-Global Game Jam Vancouver
Global Game Jam (GGJ) is huge and can be pretty daunting. Last year alone there were 5438 games created in 48 hours. 28,000 participants, worked either in teams or went at it solo, they had to come up...
View ArticleGD44 Welcome Party
It was that time in the term again, where the students gathered together around a TV to play some games, fill their bellies with pizza and welcome the new term to the school. I am talking of course of...
View Article